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In Association with Amazon.com -
Wednesday, January 07th 2009
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Tales Of Symphonia: Dawn of the New World

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List Price: $39.99
Our Price: $36.99
Your Save: $ 3.00 ( 8% )
Availability: N/A
Manufacturer: Namco
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Currently OUT OF STOCK
Average Customer Rating:     
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Batteries Included: 0 Binding: Video Game Brand: Namco EAN: 0722674800082 ESRB Age Rating: Everyone 10+ Feature: Classic Tales - Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds Is Autographed: 0 Is Memorabilia: 0 Label: Namco Manufacturer: Namco Model: 80008 Platform: Nintendo Wii Publisher: Namco Release Date: 2008-11-11 Studio: Namco
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Features
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Classic Tales - Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds Over 200 unique monsters - Capture, collect, and feed monsters as they grow, gain experience and even evolve into completely new, more powerful beasts Enhanced for the Wii - Environments, characters and effects look better than ever Evolved Battle System - The Tales RPG trademark real-time battle system returns with an all-new free run system, dynamic unison attacks and a strategic elemental system It’s your Party - Customize the party with unlimited combinations of monsters and characters throughout the adventure. A decade of Tales - Celebrating the Tales 10 year anniversary in North America.
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Editorial Reviews:
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Set two years after the events of Tales of Symphonia for the Nintendo GameCube, Dawn of the New World follows the journey of two new young heroes, Emil Castagnier and Marta Lualdi, as they seek to uncover the mystery of why their world has fallen into ruin. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters. Dawn of the New World introduces a new monster recruitment feature in which you can capture more than 200 unique enemies and train them to actively participate in battle. You can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms. The game also features an updated real-time battle system that lets you move freely in all directions around the battlefield, execute powerful unison attacks and take advantage of a new elemental alignment system for even more strategic depth.
A decade of Tales - Celebrating the Tales 10 year anniversary in North America
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Spotlight customer reviews:
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Customer Rating:      Summary: AWESOME GAME! Comment: I bought this game for my brother (video games junkie) and he said it rocked.
Customer Rating:      Summary: Received quickly - Gave as gift. Comment: I wasn't able to see if the product was in working condition but it looked perfect and shipping was very quick.
Customer Rating:      Summary: Great RPG for the Wii Comment: While not amazing or unique in any way, in a console like the Wii where a good RPG, simply does not show up easily, this is one of the best(if not the best) current RPG for the system.
Gameplay: Battle system is amazing. No walking on the overworld map though so "some" (almost none) grinding must be done in the dungeons.
Graphics: Better than the Gamecube, but nothing special. The animation is great though.
Sound: So so, a lot of rehash from the Gamecube original.
Lasting appeal: Character design is great!
Overall, 8/10
Customer Rating:      Summary: 3 out of 5 Comment: Lets start with the pros:
1. Good graphics. Improve greatly but still kept the original form from its predecessor so fans of the original Tales will be delighted.
2. New concept. Introduction of befriending monsters! (That's right! The very monster you kill you can now befriend and have them join you and level them up like Pokemon!)
3. Very good voice acting. Usually when you get these japanime (is what I like to call them) based game and you have the dubbed American version, voice acting is terrible. However, this game really hit it on the spot with the voice acting. Awesome job (way better than the predecessor).
4. Interesting plot line. It kept me interested though I have to say these japanime games really need to drop the cliche of memory problems/split personality issues. Really why does every hero has to have a problem with their memory?
5. How you run into monsters actually affects the start of the battle! Yes it does! If you run into them from behind, you start the battle with them being dazed and vice versa.
6. Those mini scenes now have sounds! You can actually hear them speak. And BTW I found many of them hilarious (kept me laughing and entertained).
Now the bad:
1. Not much has change besides the new concept of befriending monsters. Same old hack and slash, building up combos, ect. ect. One thing I dislike about this is the lack of skills they offer. Much less than what the original had.
2. You can only use 2 main people. Yes the game previews are misleading! While old Tales of Symphonia heroes do reappear again and do join your party, you cannot control them. You can only essentially control the two main protagonist of this series. (You can't control the monster that you befriend either).
3. AI is really stupid. Unlike the prequel the sequel setup for AI strategy is really bad in the sense that there is barely anything at all. Most of your option are "Attack Freely", "Block Magic", "Frontiness" and other of the sort. You tactics are really limited to the option that they give you. (So don't expect AI to do all of the work. Oh and I also love how when you're hp is low all the AI starts to heal you instead of just one...).
4. Corniness. O-M-G some parts are really corny. "I realize now your kindness is not really a weakness." "I will always love you forever." ect. ect. If your into that mushy stuff then I guess it won't bother you that much but it bothers me a lot.
5. Marta is extremely annoying sometimes (this is just my personal opinion though).
6. Short. Even with doing sidequests and other things I finished the game in under 25 hours (pretty short for an RPG imo).
7. I wish they had like help journal in the menu because honestly a lot of the concepts were confusing for me so a help option would be really nice idea in the menu.
8. Where are the other Centurions? I mean the prequel actually shows you all the summon spirits but in this game you only get to see two out of 8 centurions...? Did they just get lazy and didn't want to design the other 6?
Neutral stuff that could be good or bad depending on you:
1. As I mentioned, though new concept are introduce most of the battle still hasn't change from the prequel. This means same stuff you've been doing in the last game. Whether this is good or bad depends on you really.
2. While skills were limited in the sense of you can't use between S or T in this version it makes things more simple. (You don't have to be worried about all the skills you'll miss if you choose S instead of T, and likewise). Again, good or bad depends really on you.
3. You no longer have the option of exploring the map. Initially key places appears on the map and you have to select them. You can't walk around the world map like you did in the prequel. This means game time and exploration cuts down dramatically. And also the tediousness of walking around only to find a dead end on a map...
4. Stay loyal to its predecessor. Not much has change. However, you really need to play Tales of Symphonia before playing Dawn of the New World to truly appreciate all the game has to offer (there are more references back to the prequel). But maybe too loyal. I want a little bit of uniqueness too you know?
5. Dungeons are short and easy to solve. Which makes the game easier to play. (Though I haven't tried this on hard mode yet so it may take longer... but that just means stronger monster).
My overall view of this game:
Basically, IMO this game was put together as a fan service for all those who were madly in love with Tales of Symphonia. People who haven't played the original will probably not enjoy this game as much as I can. The plot was stable but I found it... rushed in a sense. The game was cut really short as well. I found myself really disappointed though in the fact that I couldn't control my other heroes (that was a huge bomb shell for me). Though I was mostly impress with the voice acting (definitely hire these voice actors again). So my recommendation is, if you liked the prequel you'll probably like the sequel. If you didn't like it then I suggest not buying it since you'll probably won't like this as well. But hey not bad for a game that only cost 40 instead of the 50 right?
Customer Rating:      Summary: Fun over and over again Comment: This game is great, regardless you beat it, trying to get everything, seeing old faces, and evolving all the monsters the game play lasts many hours and does not get old
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