|
Information |
|
Links |
|
|
In Association with Amazon.com -
Wednesday, January 07th 2009
|
Saints Row 2

|
|
List Price: $59.99
Our Price: $49.99
Your Save: $ 10.00 ( 17% )
Availability: Usually ships in 24 hours
Manufacturer: THQ
|
This item qualifies for FREE Super Saver Shipping with Orders over $25!

Check for Saints Row 2 at the following retailers:

Average Customer Rating:     
|
|
Amazon Maximum Age: 20 Amazon Minimum Age: 204 Batteries Included: 0 Binding: Video Game Brand: THQ EAN: 0752919550304 ESRB Age Rating: Mature Feature: Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before. Is Autographed: 0 Is Memorabilia: 0 Label: THQ Manufacturer: THQ Model: 752919550304 Platform: Xbox 360 Publisher: THQ Release Date: 2008-10-14 Studio: THQ
|
|
|
Features
|
Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before. Limitless Customization ¿ Play as fully customizable characters that are male, female or something in between. Cribs, vehicles and even gangs all have customization options. Multiplayer ¿ Co-op full story campaign has seamless integration (for example one player drives while the other shoots). Competitive multiplayer pushes the boundaries of immersion in a living Stillwater environment fully populated with police, innocent bystanders and rival gangs. Planes, helicopters, motorcycles, boats and cars can be piloted and used as weapons. On the ground new combat options include melee, fine aim, and human shield
|
|
|
|
|
|
|
|
|
Editorial Reviews:
|
A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.  Take back the streets of Stilwater |  Welcome back to Stilwater View larger. |  One of the new faces on the Row. View larger. |  Customization down to the taunt. View larger. |  Extreme posse creation. View larger. |  Take the battle to the air. View larger. |  Weapons that go bang. View larger. |  Throw down some skin. View larger. | Backstory Five years have passed since your former Saints crew betrayed you. As you awake from a coma for the first time since that fateful day, you find the Stilwater you once ruled is in disarray. Unfamiliar gangs have laid claim to your territory, rival factions have taken over your rackets, and cash-hungry corporations have laid waste to your once proud 3rd Street home. Abandoned and left scarred with an unrecognizable face, you seek out a plastic surgeon to begin your new life on the streets. Yet some things never change in Stilwater. Respect can only be earned and that requires a lifestyle that reflects your unique personality. Your crib, your crew, and your character define who you are on the streets and how you are perceived. The image you portray is as important as the decisions you make in a city ruled by false bravado and impulsive behavior. The only constant is the need for an identity that reflects your individuality. But style and image can only take you so far in a world where actions speak louder than words. Sometimes sending a message to your enemies requires heavy lifting, like that of a rival gang member into oncoming traffic. Respect in Stilwater needs to be taken, and what better way than to grab it from the hands of a gang full of enemies by means of a satchel charge, a flame-thrower or those minigun rounds you've been saving for a special occasion. Meet Your Homies But remember that the fight to reclaim Stilwater does not have to be waged alone. The Saints once ruled these streets as a crew of brothers, and their return to the top can help be secured through co-operative alliances. The time has finally come to seek revenge against your rivals to reestablish your crew as the rightful kings of Stilwater, but the streets are crawling with bangers. Check out the crews you'll run into and remember their faces and their ways: | 3rd Street Saints Once the kings of the city, the Saints have been forced out of their titular home of Saints Row by the Ultor Corporation, a giant conglomerate that gentrified the once poor neighborhood. Now operating out of an abandoned underground hotel, the Saints are looking to reclaim the glory that they lost several years ago. | | Ronin One of the newest gangs instilling fear in Stilwater, the Ronin recruit from both the city's Asian population as well as among the immigrants. Their crimes involve peddling vice through gambling, prostitution, street-racing, and protection rackets, and their power has reached even into the boardroom of corporations like Ultor. | | Sons of Samedi Influenced by Voodoo and a history of military corruption in Haiti, the Sons of Samedi are known for their potent combination of spiritualism and fearlessness. Members are attracted to the gang out of respect for their methods, through coercion or a desire for easy income generated through trade in their designer drug called "Loa Dust." | | Brotherhood Formed from the cast-outs and dredges of Stilwater society, the Brotherhood is a solid force of strength and intimidation intent on revenging itself upon the police and city. Specializing in violent extortion, they forego subtlety and nuance and simply take what they want, all the while flashing their allegiance with piercings and tattoos, bright colors, and gas-guzzling trucks. | | Ultor Corporation A ruthless corporate contender, the Ultor Corporation's gentrification of Saints Row created a new skyline for the city and a headquarters for their corporate office at the expense of the poor and the 3rd Street Saints. Now they're targeting another neighborhood, the Shivington projects, fueling gang wars and waiting for the prime moment to move in and reap the profits. | Key Game Features: - Freedom to Explore Through Open World Gameplay - Balancing story progression with all the time-wasting mayhem imaginable, Saints Row 2 contains more activities, diversions, races, cribs, city districts, and interiors than ever before.
- Extensive Mission Play - Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before.
- Limitless Customization - Saints Row 2 allows you to customize everything connected to what you wear, drive and where you live as well as gives you access to countless character combinations from facial expression, body type, voice, taunts, gender to walking style. In addition, players can customize gangs various and extreme physical looks (some pretty crazy), fighting styles, gang taunts and tags and vehicle preferences.
- Improved Combat Functionality - In addition to the usual run, jump, punch, drive, stab, shoot model of combat, Saints Row 2 allows you to take human shields and exact finishing moves if you choose, but beware. How you commit crimes affects your notoriety, which determines the response of police.
- Expanded Multiplayer options - Along with a compelling singleplayer mode, enjoy a variety of multiplayer play options including:
- Strong Arm: A team-based multiplayer mode batching together prominent activities from the singleplayer campaign into one series of timed events, with the goal to earn the most cash as a team at the end of the events.
- Gangsta Brawl: A standard deathmatch mode with the single player with the most kills winning.
- Team Gangsta Brawl: A standard team deathmatch mode with the team with the most kills winning.
- Co-Op Mode: Full drop in/drop out coop support and ability to play through the full single player campaign with buddies and with the ability to set online co-op games to public, friends-only or invite-only status.
- Lots of Wieldable Weapons - Whether you talking chairs, parking meters, street signs, newspaper dispensers or your neighbor's garden gnome, use whatever is on hand to take out an enemy.
- An Explosive Weapon Arsenal - When a melee weapon just won't do, send a message to your enemies by dipping into an arsenal that includes: rocket launchers, shock-paddles, stun-guns, satchel-charges, mini-guns, uzis, automatic shotguns and flame-throwers; Some of which can be duel wielded.
- A Vehicle for Every Surface - Put the pedal to the metal in a large selection of cars, motorcycles, ATVs, planes, watercraft and helicopters.
- All New Music - Saints Row 2 will feature an entirely new soundtrack of songs and the ability to create a custom in-game radio station, accessible from any vehicle by building a playlist of songs purchased in-game, with in-game money.
The Silwater sprawled before you as you wake in Saints Row 2 is both familiar and strange, but you will find that the explosive conclusion to the original Saints Row not only has left you wounded and betrayed, but also thirsty for revenge. Now it's time to take back the city that has forgotten you and only you will decide how far you'll go to achieve that.
|
|
|
Spotlight customer reviews:
|
Customer Rating:      Summary: Gonzo Gaming Comment: Let it never be said that the Saints Row franchise is merely riding the GTA Franchises' coat-tails. With SR2, it has gone in an entirely different direction, one of a little less realism and a lot more FUN.
You play an open world game like this for the freedom to move around and do what you want. I still felt constricted in GTA4, but in SR2, you can really do as much or as little as you one. Linearity is pretty much gone, and I found myself this time around playing a lot more of the respect missions because they were fun, not tedious like many in SR1. The depth of Stillwater is massive, and now you dont just drive around the surface, but navigate miles of caverns, oceans, and the like in your quests. Having solved it, I am aware that there is still a chunk of the land I havent even seen yet. The crib customization is a really cool idea as well, and brings a lot of ownership to the game for the player.
The thing I like the most about the SR games is the lunacy of Stillwater. Things are just wide-open all the time, and its a lot of escapist fun to reside there for a few days. I highly recommend this title.
Customer Rating:      Summary: Great fun Comment: I love this game. There is just so much sheer fun to be had, right from the get go. One the first things I did after getting into the sandbox mode was drive to the airport, steal a private jet, and parachute down to my crib. It's little things like that that make this game so awesome. No beating half the missions in order for a "bridge to be fixed".
Also, the side missions are awesome. If you don't like one or two, don't bother. There's plenty more. From fight club to insurance fraud, there's plenty of fun stuff to keep you entertained.
I only have gripes with this game:
1. It crashes. Not all the time, but enough to notice, and have to reboot your xbox. This would be completely unaccptable to me if the game wasn't so much damn fun.
2. There are minor bugs, like things disappearing when they go behind you. This makes missions like chop shop much more annoying.
If the bugs and kinks were worked out of this game, I'd say its the best 360 game I own.
Customer Rating:      Summary: THE MOST FUN SANDBOX GAME EVER!!!! Comment: I was amazed at how fun this game is. I know everyone keeps comparing this to GTA4 but here's another one. I got really bored really quick with GTA4 because it got to repetitive and to frustrating after the first 4 hours of game play or so. I don't think I'm alone with this opinion either. Sometimes you want to play something serious and sometimes you don't. Well think of GTA4 as simulation mode and think of Saints Row 2 as arcade mode, A.K.A., the fun mode. Sure there are technical glitches but it doesn't take you out of your experience. The activities never get old and the missions have a ton of variety. My girl even loves this game. She gets more into the customization. She spends hours just shopping for clothes, pimping out cars and decorating hoods. When she runs out of money she just does some activities and goes right back to shopping. I personally spend hours boosting cars and killing targets. There is so many things to get into it's crazy. I also love the free targetting too. You never find it hard to aim at who you want rather than accidentaly aiming at someone you don't want to, cough..GTA.. The co-op is extremely fun too. If you want hours and hours of entertainment that seems to never get old you'll love this game!
P.S. Seek out the Demolition Derby, it's a BLAST.
Customer Rating:      Summary: A blast to play Comment: Seeing that there are quite a number of reviews for this game already, I'll keep mine short.
After being frustrated and bored (in no particular order) to near-death by GTA IV, I'm glad to be back playing a "gangster sandbox" game that's actually fun. Saints Row 2 is not a perfect game, and Stilwater isn't exactly a "living, breathing city" that got pro reviewers all over the world to engage in a "who could write the best 10/10 review" competition. What it lacks in presentation, however, SR2 compensates with lots of fun. I don't want this to sound like a GTA IV-bashing session, but since it's a known fact that the SR franchise is basically a GTA-clone, I'll do this off by listing some stuff that you'll enjoy in SR2, vs GTA IV:
- Mid-mission checkpoints: no more driving half the map to die, only to be told to drive half the map again.
- Regenerating Health Bar: you've an option not to die now.
- Three difficulty levels: so that even your five-year-old cousin can play this game and complete it, even though he shouldn't actually be doing so.
- Driving that actually works: you can do an Initial D drift with ease, without crashing into something or everything.
- Shots that actually register on your intended target: and not on someone (or thing) else just because you're pressing LT with five enemies ahead.
- Co-op on the fly: havoc is guaranteed as your friend and you could appear on different parts of the map to do whatever you want to do, including beating the whole campaign and completing all the side quests together.
- Customization: so that you can play the game as Megan Fox, your Homies can be dressed in ninja uniforms, and your cribs will have dance poles.
- Side Missions: favorites like Insurance Fraud and Escort are back, but check out the reality show-style Fuzz and the "like spraying s*** on buildings" Septic Avenger. Guaranteed to tickle a bone or two.
- No "couzan" to call you every five minutes for bowling: nuff said!
The game has its share of flaws. Ugly graphics, co-op completion glitches, pop-ups and all, but I'm sure you know these already. I'll end by saying how glad I am for SR2 to resurrect my interest in this genre. Being able to kill Julius for revenge just makes it all the more sweeter.
Customer Rating:      Summary: Potentially better than Grand Theft Auto IV! A clone without shame Comment: Name-drop time. I had never heard of this game before the commercials, which I dismissed as a typical "gangsta-ass" Grand Theft Auto clone like "True Crime: Streets of NY/LA", which I tried and found to be utter trash. Then came the video review by Ben "Yahtzee" Croshaw, who thoroughly convinced me through the magic of getting points and money for everything from destroying and killing things to streaking naked and jumping out of flying vehicles.
And so I bought the game and discovered that indeed, this is a shameless clone of Grand Theft Auto IV. But where GTAIV disappointed some, Saints Row 2 ups the ante.
For example, colors. GTA IV is all the same shades of gray and dirty, gritty brown and gray like a real city would look if that city were run-down and perpetually so pallid that not even sunlight could brighten up the cityscape. Saints Row 2 flushes its large world with so much color that every neighborhood looks almost like an entirely different city.
In GTAIV, your character was the perpetually dreary, mopey, and fiendishly ugly Niko Bellic, who was dragged down by his fat cousin asking him out on dates that wasted gametime in between receiving tutorials on how to work anything with a keyhole or just a hole or a stick, and watching in-game TV. In Saints Row 2, you have the ability to play male or female (with the storyline equally satiating a bloodthirsty, merciless man either English, Hispanic, or Black, or a bloodthirsty, merciless woman either White, Hispanic, or Black), with enough customization to make your character a morbidly obese acrobat with a mohawk or long dreadlocks, or a sexy slim model with bright green hair and yellowish eyes.
If you're sick of looking at them, you can get plastic surgery in-game, in which you can even completely change your character's sex, race, body shape, and every customization option you had in the beginning.
In comparison with GTAIV, GTAIV wins out with realism, as the ragdoll physics in Saints Row 2 are highly entertaining (and seemingly never get old) but are ultimately cartoony in how ridiculously over the top they are; examples include the Insurance Fraud activity, where you take dives and throw yourself in front of cars for money. If you fill your adrenaline meter full enough, a speeding car can have you flying fifty feet in the air, where you can control your fall, and even bounce off the tops of other cars to go even higher, for even bigger bucks. Another crazy example I experienced was performing a wheelie on a motorcycle at fullspeed, and ramming into the back of a pickup truck so hard, the truck flipped over and landed several yards away from me, whereas I only suffered a headwound that a jelly donut easily fixed.
Yes, there is regenerating health, but I've found that even on normal mode (though even more so on Hardcore mode) this is going to be praised by the player for being a lifesaver---you take so much damage in so many missions, that without regenerating health, it would be utterly impossible to pass certain missions.
Again name-dropping Yahtzee, he mentions that whereas GTAIV spent much time not encouraging, or even punishing the player for causing wanton destruction and death, the game here encourages and rewards you for it, whether it's sandbox mayhem throughout a neighborhood, or activities that gain you respect and money, such as assassinations, carjacking, jumping out of helicopters, Insurance Fraud listed above, racing, and one of the highlights of the game, spraying buildings with raw sewage.
I say highlights because it's one of the most cleverly devised and hilarious activities in the game, in which not only do you cover things in sewage, but your truck is being driven by someone else, who deals out some of the best-written and most hilarious one-liners in any video game I've ever played.
And just like you, they are in it for the same reason: to have fun! For teh lulz. To blow stuff up and laugh at society.
That is what Saints Row 2 focuses on, and it succeeds wildly because of it. Even the missions are innovative and fun enough to have me wanting to track down every one to see what happens next in the entertaining story and the variety of challenges awaiting me.
With any game, though, comes the bad. Though thankfully I can say it's not very much.
- Vehicle acceleration. There is a serious problem with almost every car that isn't a luxury sports car or a police cruiser, and that is a seemingly scatter-shot "whenever i feel like it" acceleration in which you can press and hold the A button to accelerate, and within several seconds, the car will come to a complete stop, despite you never lifting your finger off the button. In the heavier cars, this results in your vehicle moving so sluggishly slow that you'd be better off ditching it, and running in search of a sports car to steal. This is also insanely frustrating when you're supposed to be chasing someone or running from someone else, and you can't get your fat POS to do more than 20 miles per hour without smashing down on the A button so much that it becomes lodged within its hole in the controller.
- "Bonding Experience" mission glitch. For some people online, I've found that this only seems to happen once. For me, this happened many times in a row, so frequently I almost killed my TV with my controller. In this mission, the useless character Pierce succeeds in bitching his way into coming along with you on a mission to shoot down helicopters. Since he's driving, you expect him to do so on a set path. HOWEVER, a glitch occurs in which after the second helicopter appears, Pierce decides to do one of three things; either he rams straight into the side of a building, pulls back, and rams right into it again, continuing this until the car slides off the edge and continues on to option two, or does option two alone in which he rams straight into a powerline, then manages to slip past and ram right into ANOTHER building where he continues to perpetually ram into the building without ever escaping. Option three consists of him coming to a total stop by the side of the road, and never starting up again, despite nothing in his way.
- A seeming removal of gore after game development. From the sort of things you end up doing, it seems like they originally intended there to be a variety of gory options which end up looking like glitches themselves. For example: the katana, in which a special move can be delivered where you drive the sword up through your opponent's chin and have it burst out the top of their head. While there is a quick blood-flow, the sword lodged through the head looks completely unrealistic, like an issue of clipping. Another involves the chainsaw, which is utterly useless for regular sawing unless you come up to people and apparently saw them in half as you catch their head, and slowly grind down to their pelvis. Except not only does the person NOT end up cut in half, but they sport absolutely no scar or cut of any kind from the chainsaw, or any bleeding outside of the blood-flow that occurs during the chainsaw. Similarly, limbs don't come off, heads don't come off or explode, and no scars, fleshwounds, or serious injuries appear on anyone.
Despite those issues, the game more than carries its own on pure entertainment value, and virtually all the buildings you can walk into are pre-loaded with the whole world so there's no need to have the game load up the inside of a store every time you walk in.
|
|
|
|
|
|
|
|
|
|